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matcool
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| CCSprite* sprite = CCSprite::create("fallback.png"_spr); | ||
| CCSprite* sprite = CCSprite::createWithSpriteFrame(spriteFrame); |
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The CCSpriteFrameCache::spriteFrameByName hook will take care of that
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hm ok, maybe add a comment like // this will be handled by our hook
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Instead of one unified fallback texture, there's one for every time you screw up.
Also, they have names attached to them, so you know exactly how you screwed up.